![]() there ARE steps to it.ģ.1 Once you make the squad, go into the Equip menu and Add Uniform. The Trade Depot stockpile seems to really only work well with backpacks/waterskins, everything else there's hangups.ģ. ![]() ![]() (Even though the Trade Depot is a stockpile get the purchased items OUT and into YOUR stockpile). A quiver just sitting around, or in the Trade Depot will cause hangups. Doesn't necessarily have to be IN the barracks but they DO have to be in a stockpile somewhere. purchased quivers seem to be a bit buggy)Ģ.1 MAKE SURE all the items for arming your dorfs are IN a stockpile. For 10 Marksdorfs you will want to have 10 NEW crossbows, 10 NEW quivers (Again. well, unnecessary (I will explain further down) BUT if you want to MAKE SURE it all works you want to do this. ![]() Figure 50 bolts per marksdorf and MAKE SURE you have that many in the Barracks stockpile before hand. Make all the armor, weapons, backpacks, quivers, waterskins, and ammo before making a squad. Visitors will restock from your stockpile and once fired they won't restack (This needs testing because I think they MAY stack if they were originally part of the same crafted stack, but don't quote me on that, I've just seen people carrying stacks of 2 bone bolts which doesn't make sense) and your marksdorfs will start to only carry 1 bolt per stack in the quiver, which has a max stack of I think 5 stacks, so 5 bolts.Ģ. Marksdorfs want to carry 2 stacks of 25 bolts. The bolts moving to a stockpile sets them up correctly to be picked up again.ġ.7 Make sure you have MORE bolts than you need in the stockpile. However, if you Forbid Ammo you will start to get massive quantum piles of bolts, and when you reclaim them you will see a massive brownian movement to pickup more bolts and move them back to the stockpile. A good reason to Claim Ammo in Standing Orders is, AS LONG AS THE BOLT FALLS INTO THE BARRACKS bolt stockpile, they will fire bolts and then go pick them back up again AS PART OF THEIR INDIVIDUAL DRILL. This is a GOOD reason to Forbid Ammo in Standing Orders. Everytime I've had a dorf hangup on bolts it's because they are trying to get bolts from somewhere other than the Bolts stockpile in the Barracks/Archery Range. This is another no joke piece, you need to be finicky or it gets twitchy. Bolts sitting in the craft shop and not moving to the stockpile will be your first warning that there will be future problems.ġ.6 Disallow bolts from EVERY other stockpile. Doesn't need to be a lot at first, just make SURE that bolts go from A to B and they don't sit in the Crafts shop. When this stockpile overflows, your marksdorfs will start to muck up the bolt pickup procedure.ġ.5 Ensure that the stockpile gathers bolts. Figure at least 3 squares of Ammo Stockpile space for each current/planned marksdorf. It will need to be a big stockpile, no joke. What IS critical is making absolutely sure there is NO way in your entire fortress that Ammo and Bin come together. I don't even think having the ammo stockpile in the barracks/archery range is necessary but it works so I don't muck with it. Claim ammo/forbid ammo both have pros/cons.ġ.3 Make an Ammo Stockpile in the Barracks/Archery Range range NO BINS. Make the Barracks and Archery Range above the Barracksġ.1 Place a solid line of Archery targets in the Archery range.ġ.2 Channel in front of the line of Archery targets.ġ.21 If your standing orders are to claim ammo then place a stockpile under the channel on the floor below inside the Barracks, if not it's unnecessary. If I was to shortcut the methodology for making a crossbow or skirmish squad (weapon/crossbow) here would be the particulars:ġ.
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